http://haxeflixel.com/
Tile Editors
http://www.mapeditor.org/
Monday, April 28, 2014
Tuesday, April 22, 2014
Saturday, April 12, 2014
Thursday, April 10, 2014
Game Programming Texts
- Physics for Game Programmers
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Real-Time Collision Detection
http://www.terathon.com/lengyel/
http://gafferongames.com/game-physics/integration-basics/
http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
Behavioral Mathematics for Game AI
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Real-Time Collision Detection
http://www.terathon.com/lengyel/
http://gafferongames.com/game-physics/integration-basics/
http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
Behavioral Mathematics for Game AI
Tuesday, April 8, 2014
Numerical Analysis for fluids/Fluids
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
http://techhouse.brown.edu/~dmorris/projects/summaries/dmorris.stable_fluids.notes.pdf
http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm
https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
http://www.nr.com/
http://www.mat.ucsb.edu/~kim/CPT/
http://techhouse.brown.edu/~dmorris/projects/summaries/dmorris.stable_fluids.notes.pdf
http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm
https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
http://www.nr.com/
http://www.mat.ucsb.edu/~kim/CPT/
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