Wednesday, September 24, 2014
Monday, September 22, 2014
Photogrammetry
http://wedidstuff.heavyimage.com/index.php/2013/07/12/open-source-photogrammetry-workflow/
http://ccwu.me/vsfm/
http://www.agisoft.ru/products/photoscan/standard/ (179USD - 26092014)
http://ccwu.me/vsfm/
http://www.agisoft.ru/products/photoscan/standard/ (179USD - 26092014)
Saturday, July 12, 2014
SPH/Smoothed Particle Hydrodynamics
http://imdoingitwrong.wordpress.com/tag/smoothed-particle-hydrodynamics/
Monday, April 28, 2014
Tuesday, April 22, 2014
Saturday, April 12, 2014
Thursday, April 10, 2014
Game Programming Texts
- Physics for Game Programmers
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Real-Time Collision Detection
http://www.terathon.com/lengyel/
http://gafferongames.com/game-physics/integration-basics/
http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
Behavioral Mathematics for Game AI
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Real-Time Collision Detection
http://www.terathon.com/lengyel/
http://gafferongames.com/game-physics/integration-basics/
http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
Behavioral Mathematics for Game AI
Tuesday, April 8, 2014
Numerical Analysis for fluids/Fluids
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
http://techhouse.brown.edu/~dmorris/projects/summaries/dmorris.stable_fluids.notes.pdf
http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm
https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
http://www.nr.com/
http://www.mat.ucsb.edu/~kim/CPT/
http://techhouse.brown.edu/~dmorris/projects/summaries/dmorris.stable_fluids.notes.pdf
http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm
https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
http://www.nr.com/
http://www.mat.ucsb.edu/~kim/CPT/
Sunday, January 19, 2014
Pixel Art Programs/Tutorials
http://www.brashmonkey.com (Spriter)
http://www.pickleeditor.com/
http://www.humanbalance.net/gale/us/ (Windows only? :-/)
http://pyxeledit.com
http://pixenapp.com/
http://www.aseprite.org/
http://opengameart.org/content/les-forges-pixel-art-course
http://rpgtoolkit.net/tutorials/graphics/lotuswares-pixel-art-tutorial/
Inspiration
http://www.racketboy.com/retro/super-nintendo-snes-games-that-pushed-the-limits-graphics-soun
http://www.pickleeditor.com/
http://www.humanbalance.net/gale/us/ (Windows only? :-/)
http://pyxeledit.com
http://pixenapp.com/
http://www.aseprite.org/
http://opengameart.org/content/les-forges-pixel-art-course
http://rpgtoolkit.net/tutorials/graphics/lotuswares-pixel-art-tutorial/
Inspiration
http://www.racketboy.com/retro/super-nintendo-snes-games-that-pushed-the-limits-graphics-soun
Friday, January 3, 2014
Places to visit
http://en.wikipedia.org/wiki/Peter_Warlock Kent, Eynsford
http://en.wikipedia.org/wiki/Frederick_Delius Bradford, Yorkshire
http://en.wikipedia.org/wiki/Frederick_Delius Bradford, Yorkshire
Subscribe to:
Posts (Atom)
