Wednesday, September 24, 2014

Genetic Algorithms

http://www.keithschwarz.com/darts-dice-coins/

Monday, September 22, 2014

Photogrammetry

http://wedidstuff.heavyimage.com/index.php/2013/07/12/open-source-photogrammetry-workflow/

http://ccwu.me/vsfm/

http://www.agisoft.ru/products/photoscan/standard/ (179USD - 26092014)

Saturday, July 12, 2014

SPH/Smoothed Particle Hydrodynamics

http://imdoingitwrong.wordpress.com/tag/smoothed-particle-hydrodynamics/

Monday, April 28, 2014

Thursday, April 10, 2014

Game Programming Texts

- Physics for Game Programmers
- Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
- Real-Time Collision Detection
http://www.terathon.com/lengyel/
http://gafferongames.com/game-physics/integration-basics/
http://en.wikipedia.org/wiki/Trajectory_of_a_projectile

  Behavioral Mathematics for Game AI

Sunday, January 19, 2014

Pixel Art Programs/Tutorials

http://www.brashmonkey.com (Spriter)
http://www.pickleeditor.com/
http://www.humanbalance.net/gale/us/ (Windows only? :-/)
http://pyxeledit.com
http://pixenapp.com/

http://www.aseprite.org/

http://opengameart.org/content/les-forges-pixel-art-course
http://rpgtoolkit.net/tutorials/graphics/lotuswares-pixel-art-tutorial/





Inspiration
http://www.racketboy.com/retro/super-nintendo-snes-games-that-pushed-the-limits-graphics-soun

Friday, January 3, 2014